superior to the Juno 6 and Jupitor four in terms of sound composition yet still infuriating.
This synth leant itself to the composition of sound a little more readily than its brethren by means of a built in mixer that allows users to kill of various components (allowing me to hear what individual things are doing....as to if this is really helpful, I don't know). Trial and error of knob twiddling, fader pushing and switch flicking helped me arrive at a point of malleable noise that could be construed as the sound of the ocean. But, I could not for the life of me get rid of the percussive thud at the sound of each cycle, nor could I make the sound oscillate up and down (just up, or down). One can't help but day dream of the custom built software synth and its adaptability. Some more twiddling yielded wind sounds (albeit vary imperfect) and and almost convincing bird chirp, then another, more convincing, ambient sort of wind sound. As to the great scope of other real world sounds, I do not think I even came close. But I am sure that has more to do with my inability to control the synth than the synth's short comings. I await digital simulations.
My sounds
Ok, these sounds are not 100%, I suppose with a little automation in the post production, maybe the odd fade in or envelope, they could suffice (imagines getting rid of the thump in the wave simulation with a fade in)
Tuesday, November 18, 2008
Audio Arts week 7
Roland synth SH-5
superior to the Juno 6 and Jupitor four in terms of sound composition yet still infuriating.
This synth leant itself to the composition of sound a little more readily than its brethren by means of a built in mixer that allows users to kill of various components (allowing me to hear what individual things are doing....as to if this is really helpful, I don't know). Trial and error of knob twiddling, fader pushing and switch flicking helped me arrive at a point of malleable noise that could be construed as the sound of the ocean. But, I could not for the life of me get rid of the percussive thud at the sound of each cycle, nor could I make the sound oscillate up and down (just up, or down). One can't help but day dream of the custom built software synth and its adaptability. Some more twiddling yielded wind sounds (albeit vary imperfect) and and almost convincing bird chirp, then another, more convincing, ambient sort of wind sound. As to the great scope of other real world sounds, I do not think I even came close. But I am sure that has more to do with my inability to control the synth than the synth's short comings. I await digital simulations.
My sounds
Ok, these sounds are not 100%, I suppose with a little automation in the post production, maybe the odd fade in or envelope, they could suffice (imagines getting rid of the thump in the wave simulation with a fade in)
superior to the Juno 6 and Jupitor four in terms of sound composition yet still infuriating.
This synth leant itself to the composition of sound a little more readily than its brethren by means of a built in mixer that allows users to kill of various components (allowing me to hear what individual things are doing....as to if this is really helpful, I don't know). Trial and error of knob twiddling, fader pushing and switch flicking helped me arrive at a point of malleable noise that could be construed as the sound of the ocean. But, I could not for the life of me get rid of the percussive thud at the sound of each cycle, nor could I make the sound oscillate up and down (just up, or down). One can't help but day dream of the custom built software synth and its adaptability. Some more twiddling yielded wind sounds (albeit vary imperfect) and and almost convincing bird chirp, then another, more convincing, ambient sort of wind sound. As to the great scope of other real world sounds, I do not think I even came close. But I am sure that has more to do with my inability to control the synth than the synth's short comings. I await digital simulations.
My sounds
Ok, these sounds are not 100%, I suppose with a little automation in the post production, maybe the odd fade in or envelope, they could suffice (imagines getting rid of the thump in the wave simulation with a fade in)
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